A special dialogue option will appear.

worked pretty well on the cruisers and dreads in the pahlvo defense. The Console is also an excellent one that boosts base phaser damage, drain abilities, and Aux Power. In addition the set powers are also good to have, including a Quantum Destabilizing Beam “Super Weapon”.

This is a channeling ability, meaning it must be focused and maintained on the target to achieve its full effect.

The main thing is it's like the Quantum Field Focus Controller from the Vesta, though the QFFC is probably slightly better, as it only needs a console and has a 2 second longer duration, but the QDB isn't bad if you can spare the weapon slots.

Quantum Destabilizing Beam (3 piece) This 3 piece bonus deals heavy Phaser damage to a single target over 10 seconds.

These ship captains will not risk their lives on your behalf for very long though, and will leave after 35 sec whether you require further assistance or not!

In order to obtain it you need to bring all the materials written in Research Note #3 along with the Note itself to the Explorer. Nimbus Pirate Distress Call Calls in a strike team of Pirate vessels from the groups that roam Nimbus space. This is actually a surprisingly excellent set, with the beam array and torpedo having very effective shield drain abilities. If so, let me get further clarification: does that mean I equip it as I would any other weapon (meaning ID have to get rid of some phaser arrays)?


In Vulcon’s case, this is the Quantum torpedo, the Quantum Dual Heavy Cannons and the Quantum Phase Convertor. The Quantum Destabilizing Beam fires a focused beam at a single target.

The resonance then pulses from the target, damaging it and nearby ships. Quantum Phase Converter (20% @ mk12) vs Sticky Web Console(25% at Mk12)..Difference 5% damage boost.Minor.But the level of shield drain/heal in this set makes it kinda fun..Its worth a try.I just wish I wasn't limited to just 1 of those arrays.. Delayed Overload Cascade is an awesome damage ability but has to be timed correctly. May still do that instead of the PEP, will need to do some parsing. This weapon is a result of slotting all three pieces of the Quantum Phase Catalyst set. Quantum Destabilizing Beam Basics With the 3 piece set to Sunrise available, I was able to look at the Quantum Phase Catalysts set.
Destabilizing Resonance Beam focuses an unstable reaction with in the ship's hull and weapons . Shoots out short-lasting beam, which pierces through enemies and damages them numerous times. Only use it if you’re absolutely sure that it will destroy all those pesky targets. The other thing both ships have is room for a forth aft weapon, meaning I could add the beam from the Delta set so that I would be able to use the Isokinetic Cannon or the beam from the Quantum Phase set and get the Quantum Destabilizing Beam.

Destabilizing Resonance Beam is a continuously focused AoE damage and debuff skill that applies damage, a stacking resistance debuff and a stacking energy weapons damage debuff to enemies around your target.

Original plan was to have the quantum Phase torpedo to enable the quantum Destabilizing beam. STO Academy Forum › Skill Planner › Share and Review Builds ... increases accuracy, and gives you access to the Quantum Destabilizing Beam ability which is going to help your power levels, hurt your target's power levels, and does phaser damage. The assimilator is a fun little toy to help reduce the bad guys. While active, the beam continually drains subsystem power from the target back to your own. The Polaron array neutron torp and Gel pak enable the Iso Cannon.

System: Deflector dish. Quantum Destabilizer is a post-Moon-Lord ranged weapon. Quantum Destabilizing Beam The Quantum Destabilizing beam makes up the second part of the Tri-Laser system installed on the Vulcon.

It becomes available for use if all three parts of Quantum Phase Catalysts Set are equipped. Otherwise, you’ll have Borg Spheres flying around everywhere. If you go the full Set..The Quantum Destabilizing Beam also is useful for Draining all subsystem and witting down Shields. Each Pulse causes affected ships to lose damage resistance … Next week we’ll reveal week three’s reward for “Sunrise.” Basic Information [ edit | edit source ]

If so, let me get further clarification: does that mean I equip it as I would any other weapon (meaning ID have to get rid of some phaser arrays)? I'm just doing some research on it to see if it would work with my DPS dreadnought, but let me just make sure I understand: it takes up three actual weapon slots?! The secondary deflector ist triggered by Destabilizing Resonance Beam, Charged Particle Burst and Structural Analysis.

I'm just doing some research on it to see if it would work with my DPS dreadnought, but let me just make sure I understand: it takes up three actual weapon slots?!